﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DcsGauges.Shared.Packets;
using System.Windows.Media.Imaging;
using DcsGauges.Shared.Network;

namespace DcsGauges.Server.Network
{
    interface IGameChannel
    {
        string                                                      GameName                    { get; }
        BitmapSource                                                Logo                        { get; }

        //void Send(DataPacket packet);
        void IssueCommand(CommandsPacket cmd);

        event EventHandler<PacketReceivedEventArgs<DataPacket>>     DataPacketReceivedEvent;
    }
}
